Happy Xur Day!
This is the LAST time Xur will be here before The Taken King, at which point his inventory will change. Once Taken King arrive Xur wil sell "Legacy Engrams" that can reward year 1 Exotics.
This weekend Xur can be found in the Tower near the Crucible vendors.
As always, he will be here until 2:00 am PST on 9/13.
His inventory this week includes the following:
(click the links for full stats)
Exotic Weapon
- No Land Beyond* (Sniper(Primary)) - 17 Strange Coins
* Indicates Dark Below Expansion items.
Exotic Armor
- Helm of Inmost Light (Titan Helmet)
- Celestial Nighthawk** (Hunter Helmet) - 13 Strange Coins
- Apotheosis Veil (Warlock Helmet) - 13 Strange Coins
* Indicates Dark Below Expansion items.
** Indicates House of Wolves Expansion items.
Other Exotic Items
- Exotic Shard - 7 Strange Coins
- Exotic Engram (Chest) - 23 Motes of Light
Curios
(Xur is not selling telemetries this week. This may be a glitch)
- Plasma Drive - 23 Strange Coins
- "Emerald Coil" - 23 Strange Coins
- Heavy Ammo Synthesis (3) - 1 Strange Coin (Note: now only 3 synthesis instead of 5)
Material Exchange
- Mote of Light - 2 Strange Coins
Please be sure to follow @DestCentralBlog on Twitter for updates!
Destiny Central is a blog for all things about Bungie's latest game Destiny. Here you can find the latest Destiny news, rumors and Patch details, uncover the history and lore of Destiny like the Cryptarchs, find strategies, cool stuff from the community, and much, much more!
Friday, September 11, 2015
Xur's Inventory - 9/11 - 9/12 (Destiny News)
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Thursday, September 10, 2015
Destiny Patch 2.0: The Story of How Shaxx Needs a Break
As I'm sure many of you are aware, Patch 2.0 was implemented on Tuesday in Destiny. With that, there were dozens of changes, affecting pretty much everything in Destiny. Most of these changes were detailed in the official patch notes, some of them however, were kept a little more secret.
One of the hallmarks of Halo's multiplayer was the Announcer. The Halo Announcer is arguably the coolest multiplayer announcer ever and the familiar voice is most certainly on the list of the most iconic video game voices. What made this Announcer so special wasn't his constant commentary on the state of the game or angry remarks on how your team is performing. In reality, pretty much all he did was call out when you got a cool medal. But that, that is what made him iconic.
With Halo, Bungie was a little bit more tongue-in-cheek when creating medals. Killing five players by splattering them resulted in being rewarded a medal called Splatter Spree. And of course, this medal was accompanied by the Announcer humorously saying "Splatter spree!" Fortunately, that's only where the fun began. There were dozens of other humorous and creative medals. Vehicular Manslaughter. Slice 'n' Dice. Hell's Jerome. Inconceivable. Yoink. Dream Crusher. And the list goes on and on.
"So what does all of this have to do with Desinty?" you're probably asking right now. Well, with 2.0, not only does Shaxx now call out when you get a Double Down, Triple Down, etc. he's also got a small sense of humor now. What am I talking about? I'll just let you watch the video:
So is Shaxx now as iconic as the Announcer from Halo? No, not really. Not at all actually. Unfortunately, he's still a pretty generic multiplayer announcer. But, he got some much needed comedic dialogue, which is honestly something I never thought would happen, and I'm pretty happy about that. So maybe in a few years I'll think differently about Shaxx.
Good job Bungie, keep it up.
Please be sure to follow @DestCentralBlog on Twitter for updates!
One of the hallmarks of Halo's multiplayer was the Announcer. The Halo Announcer is arguably the coolest multiplayer announcer ever and the familiar voice is most certainly on the list of the most iconic video game voices. What made this Announcer so special wasn't his constant commentary on the state of the game or angry remarks on how your team is performing. In reality, pretty much all he did was call out when you got a cool medal. But that, that is what made him iconic.
With Halo, Bungie was a little bit more tongue-in-cheek when creating medals. Killing five players by splattering them resulted in being rewarded a medal called Splatter Spree. And of course, this medal was accompanied by the Announcer humorously saying "Splatter spree!" Fortunately, that's only where the fun began. There were dozens of other humorous and creative medals. Vehicular Manslaughter. Slice 'n' Dice. Hell's Jerome. Inconceivable. Yoink. Dream Crusher. And the list goes on and on.
"So what does all of this have to do with Desinty?" you're probably asking right now. Well, with 2.0, not only does Shaxx now call out when you get a Double Down, Triple Down, etc. he's also got a small sense of humor now. What am I talking about? I'll just let you watch the video:
So is Shaxx now as iconic as the Announcer from Halo? No, not really. Not at all actually. Unfortunately, he's still a pretty generic multiplayer announcer. But, he got some much needed comedic dialogue, which is honestly something I never thought would happen, and I'm pretty happy about that. So maybe in a few years I'll think differently about Shaxx.
Good job Bungie, keep it up.
Please be sure to follow @DestCentralBlog on Twitter for updates!
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Tuesday, September 8, 2015
Destiny - Patch 2.0 Analysis
Greetings Guardians! The Patch 2.0 has finally arrived, after several months of hype and teasing from Bungie. So let's just dig right in and get to the analyzing. You can view the official patch notes on the Bungie website.
Player Character
The base level of Players has been increased from 20 to 34 and the Light and Level system are now completely separate. This means that there will be no more "Forever 29" or "Forever 31" because now we leave up based on XP which can be earned from various activities, so now our level is a more appropriate reflection of the amount of time and effort we put into the game.
Light isn't going away entirely, and it's still an important, even more important aspect of Destiny. Light is now calculated by the average of all of our gear's Attack and Defense values. This means that weapons now contribute to our overall Light. Ghost shells, class items and Artifacts (a new item) now contribute to our Light as well.
Speaking of Attack and Defense values, those have been modified a bit as well. Attack Power on all weapons has been renormalized, so all of those 365 weapons will no be 170 attack. This isn't a nerf, it's just a reworking of the way the system is structured, so don't worry. Defense values on armor are now on the same scale as well. In addition to this, Ability damage and Health are being calculated based on Light, with Weapon damage being effected by both Light and Attack values.
Classes
Yes, that's right. Bungie is finally addressing class balance with Update 2.0! Although the changes here aren't many, there's a few that will have a pretty huge effect on overall gameplay, especially in the Crucible.
There's a few general, all-around changes to class structure. To start with, Intellect, Strength and Discipline now only affect abilities in set increments and the exact duration of their effect is now conveniently displayed. This will make it much easier to customize our class builds exactly the way we want them. Recovery stat times have also been slightly renormalized to make a "more compelling character stats choice." All Pulse grenades now have a univeral range of 8 meters, which is a slight buff for the Thermal and Void versions, and a slight nerf for Arc, with fuse times also being reduced universally.
There's also been some slight tweaking to specific subclasses. For Defender, Ward of Dawn has been tweaked so that Razor's Edge (Arc Blade) and Shockwave (Fist of Havoc) can no longer penetrate the bubble. This is a nice change and will make Defender more viable in PvP.
Gunslinger Golden Gun damage has been increased to 360 (from 350) to "consistently kill opponents in the crucible." Not sure what that is about... Of all the subclasses, Bladedancer received the most tweaks, with its cap on maximum Orbs of Light increased to 6 and a slight nerf to Blink. The ability activation delay for Blink has been increased from 0.26 to 0.33 seconds and the visuals have been changed to better indicate the direction of the blink. This should make tactics like Blink shotgunning slightly less effective. Blink Strike also does Arc damage (this was a glitch, I believe) and Flux Grenade now tracks less aggressively. Arc Bolt grenade also had its range decreased by 11% to 8 meters and had its damage reduced by 25% to 75. Over all, these changes should eliminate some of the grievances that a lot of players have with Bladedancer.
There is a general nerf specific to both Warlock subclasses that deals with the Ram exotic helmet. The Armor Bonus perk now gives 3 armor instead of 5. This should mitigate the power of this exotic quite a bit, but it remains to be seen just how much this will effect it. As for Sunsinger, there is a fix to Orb generation, which will have some effects in PvP, but in terms of damage, perks, or anything else, nothing was changed.
Weapon Tuning
Perhaps one of the more significant changes implemented in this patch is the massive Weapon tuning, which affects nearly all weapon types in the game and multiple Exotic weapons directly. There is also a long list of weapon perks that have been readjusted. One of the most-anticipated changes with this retuning is the universal buff for Auto Rifles. I will be doing a completely separate article on this later, so for now, please refer to the official break down.
Exotic Armor
There have been several changes to Exotic armor pieces. In general, many (but not all) Exotic armor pieces will recolor with the use of a shader. This is a very welcome change, as now we will no longer have to let our Exotics dictate which shaders we use. An Insurmountable Skullfort now gives an additional Melee charge for Storm Fist and Sun Strike (from Sunbreaker). This will eventually apply to Defender Melee, but it is currently glitched. Spine of Young Ahamkara gains a second Grenade charge for Tripmine and now has an increase on its bonus Tripmine duration perk. And finally, Heart of Praxic Fire now grants bonus agility when in Radiance. Those are all of the changes for Exotic Armor pieces for now. There will be more in the future with reworked Year 2 Exotics.
More coming, check back later...
Player Character
The base level of Players has been increased from 20 to 34 and the Light and Level system are now completely separate. This means that there will be no more "Forever 29" or "Forever 31" because now we leave up based on XP which can be earned from various activities, so now our level is a more appropriate reflection of the amount of time and effort we put into the game.
Light isn't going away entirely, and it's still an important, even more important aspect of Destiny. Light is now calculated by the average of all of our gear's Attack and Defense values. This means that weapons now contribute to our overall Light. Ghost shells, class items and Artifacts (a new item) now contribute to our Light as well.
Speaking of Attack and Defense values, those have been modified a bit as well. Attack Power on all weapons has been renormalized, so all of those 365 weapons will no be 170 attack. This isn't a nerf, it's just a reworking of the way the system is structured, so don't worry. Defense values on armor are now on the same scale as well. In addition to this, Ability damage and Health are being calculated based on Light, with Weapon damage being effected by both Light and Attack values.
Classes
Yes, that's right. Bungie is finally addressing class balance with Update 2.0! Although the changes here aren't many, there's a few that will have a pretty huge effect on overall gameplay, especially in the Crucible.
There's a few general, all-around changes to class structure. To start with, Intellect, Strength and Discipline now only affect abilities in set increments and the exact duration of their effect is now conveniently displayed. This will make it much easier to customize our class builds exactly the way we want them. Recovery stat times have also been slightly renormalized to make a "more compelling character stats choice." All Pulse grenades now have a univeral range of 8 meters, which is a slight buff for the Thermal and Void versions, and a slight nerf for Arc, with fuse times also being reduced universally.
There's also been some slight tweaking to specific subclasses. For Defender, Ward of Dawn has been tweaked so that Razor's Edge (Arc Blade) and Shockwave (Fist of Havoc) can no longer penetrate the bubble. This is a nice change and will make Defender more viable in PvP.
Gunslinger Golden Gun damage has been increased to 360 (from 350) to "consistently kill opponents in the crucible." Not sure what that is about... Of all the subclasses, Bladedancer received the most tweaks, with its cap on maximum Orbs of Light increased to 6 and a slight nerf to Blink. The ability activation delay for Blink has been increased from 0.26 to 0.33 seconds and the visuals have been changed to better indicate the direction of the blink. This should make tactics like Blink shotgunning slightly less effective. Blink Strike also does Arc damage (this was a glitch, I believe) and Flux Grenade now tracks less aggressively. Arc Bolt grenade also had its range decreased by 11% to 8 meters and had its damage reduced by 25% to 75. Over all, these changes should eliminate some of the grievances that a lot of players have with Bladedancer.
There is a general nerf specific to both Warlock subclasses that deals with the Ram exotic helmet. The Armor Bonus perk now gives 3 armor instead of 5. This should mitigate the power of this exotic quite a bit, but it remains to be seen just how much this will effect it. As for Sunsinger, there is a fix to Orb generation, which will have some effects in PvP, but in terms of damage, perks, or anything else, nothing was changed.
Weapon Tuning
Perhaps one of the more significant changes implemented in this patch is the massive Weapon tuning, which affects nearly all weapon types in the game and multiple Exotic weapons directly. There is also a long list of weapon perks that have been readjusted. One of the most-anticipated changes with this retuning is the universal buff for Auto Rifles. I will be doing a completely separate article on this later, so for now, please refer to the official break down.
Exotic Armor
There have been several changes to Exotic armor pieces. In general, many (but not all) Exotic armor pieces will recolor with the use of a shader. This is a very welcome change, as now we will no longer have to let our Exotics dictate which shaders we use. An Insurmountable Skullfort now gives an additional Melee charge for Storm Fist and Sun Strike (from Sunbreaker). This will eventually apply to Defender Melee, but it is currently glitched. Spine of Young Ahamkara gains a second Grenade charge for Tripmine and now has an increase on its bonus Tripmine duration perk. And finally, Heart of Praxic Fire now grants bonus agility when in Radiance. Those are all of the changes for Exotic Armor pieces for now. There will be more in the future with reworked Year 2 Exotics.
More coming, check back later...
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Destiny Weekly Reset Activities - 9/8 - 9/14
Hello Guardians!
This post has been updated to include changes to Queen's Bounties and I've added the complete inventory for Arms Day with Banshee-44 in the Tower. Also, check out my (still work in progress) analysis of Patch 2.0 here!
Here's this week's activities:
Strikes
Weekly Heroic
The Will of Crota - Omnigul, the mastermind of Crota's armies, nests in the Cosmodrome. Eliminate this horror and purge its spawn.
- Heroic: Enemies appear in greater numbers and are more aggressive.
- Juggler: No ammo drops for your equipped weapon.
Weekly Nightfall
The Summoning Pits - The Hive gather the Darkness around them as they raise abominations from their pits within the Moon.
- Nightfall: If all players die, you Fireteam is returned to Orbit.
- Epic: Heavily shielded and highly aggressive enemies appear in great numbers.
- Void Burn: Void Damage from any source is greatly increased.
- Solar Burn: Solar Damage from any source is greatly increased.
- Juggler: No ammo drops for your equipped weapon.
Prison of Elders
Level 32
Urrox's Grudge - The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone.
Level 34
The Forever Eater - Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong.
Queen's Bounties
The Queen Bounties have been discontinued with the release of Patch 2.0. With the release of The Taken King there is supposed to be a new set of bounties that will be in rotation.
Arms Day
New with Patch 2.0 is Arms Day at Banshee-44, the Gunsmith in the Tower. He has five weapons available which you can test by completing certain tasks for each gun.
Omolon Test FR1
Fusion Rifle
"Omolon prototype. Use in the Crucible to gather data for Omolon's weapon's developers."
Full stats and perks
Hakke Test-A
Pulse Rifle
"Hakke prototype. Make precision shots with this weapon to gather data for Hakke's armament scientists."
Full stats and perks
Suros TSR-10
Rocket Launcher
"Suros prototype. Use against high-ranking enemies to field data for Suros research department."
Full stats and perks
Hakke Test-A
Sniper Rifle
"Hakke prototype. Make double-kills with this weapon to gather data for Hakke's armament scientists."
Full stats and perks
Omolon Test RR1
Sniper Rifle
"Omolon prototype. Use in the Crucible to gather data for Omolon's weapons developers."
Full stats and perks
Crucible Playlists
Trials of Osiris
Trials of Osiris will NOT be going this weekend, or any weekend until "later this year," according to Bungie.
This post has been updated to include changes to Queen's Bounties and I've added the complete inventory for Arms Day with Banshee-44 in the Tower. Also, check out my (still work in progress) analysis of Patch 2.0 here!
Here's this week's activities:
Strikes
Weekly Heroic
The Will of Crota - Omnigul, the mastermind of Crota's armies, nests in the Cosmodrome. Eliminate this horror and purge its spawn.
- Heroic: Enemies appear in greater numbers and are more aggressive.
- Juggler: No ammo drops for your equipped weapon.
Weekly Nightfall
The Summoning Pits - The Hive gather the Darkness around them as they raise abominations from their pits within the Moon.
- Nightfall: If all players die, you Fireteam is returned to Orbit.
- Epic: Heavily shielded and highly aggressive enemies appear in great numbers.
- Void Burn: Void Damage from any source is greatly increased.
- Solar Burn: Solar Damage from any source is greatly increased.
- Juggler: No ammo drops for your equipped weapon.
Prison of Elders
Level 32
Urrox's Grudge - The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone.
Level 34
The Forever Eater - Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong.
Queen's Bounties
The Queen Bounties have been discontinued with the release of Patch 2.0. With the release of The Taken King there is supposed to be a new set of bounties that will be in rotation.
Arms Day
New with Patch 2.0 is Arms Day at Banshee-44, the Gunsmith in the Tower. He has five weapons available which you can test by completing certain tasks for each gun.
Omolon Test FR1
Fusion Rifle
"Omolon prototype. Use in the Crucible to gather data for Omolon's weapon's developers."
Full stats and perks
Hakke Test-A
Pulse Rifle
"Hakke prototype. Make precision shots with this weapon to gather data for Hakke's armament scientists."
Full stats and perks
Suros TSR-10
Rocket Launcher
"Suros prototype. Use against high-ranking enemies to field data for Suros research department."
Full stats and perks
Hakke Test-A
Sniper Rifle
"Hakke prototype. Make double-kills with this weapon to gather data for Hakke's armament scientists."
Full stats and perks
Omolon Test RR1
Sniper Rifle
"Omolon prototype. Use in the Crucible to gather data for Omolon's weapons developers."
Full stats and perks
Crucible Playlists
Trials of Osiris
Trials of Osiris will NOT be going this weekend, or any weekend until "later this year," according to Bungie.
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Friday, September 4, 2015
Xur's Inventory - 9/4 - 9/5 (Destiny News)
Xur is back in town!
This weekend Xur can be found in the Reef behind a newly opened door on the lower level.
As always, he will be here until 2:00 am PST on 9/6.
This is the last time Xur will appear before Patch 2.0. Xur may be reworked for Destiny 2.0 (and The Taken King) and therefore his inventory may consist of an entirely different set of items. Check back then to see!
His inventory this week includes the following:
(click the links for full stats)
Exotic Weapon
- Patience and Time
(Sniper) - 17 Strange Coins
Exotic Armor
- Helm of Saint-14 (Titan Helmet) - 13 Strange Coins
- Khepri's Sting** (Hunter Gauntlets) - 13 Strange Coins
- Obsidian Mind* (Warlock Helmet) - 13 Strange Coins
* Indicates Dark Below Expansion items.
** Indicates House of Wolves Expansion items.
Other Exotic Items
- Exotic Shard - 7 Strange Coins
- Exotic Engram (Helmet) - 23 Motes of Light
Curios
- Auto Rifle Telemetry (5) - 1 Strange Coin
- Sniper Rifle Telemetry (5) - 1 Strange Coin
- Rocket Launcher Telemetry (5) - 1 Strange Coin
- Plasma Drive - 23 Strange Coins
- "Emerald Coil" - 23 Strange Coins
- Heavy Ammo Synthesis (5) - 1 Strange Coin
Material Exchange
- Mote of Light - 2 Strange Coins
Please be sure to follow @DestCentralBlog on Twitter for updates!
This weekend Xur can be found in the Reef behind a newly opened door on the lower level.
As always, he will be here until 2:00 am PST on 9/6.
This is the last time Xur will appear before Patch 2.0. Xur may be reworked for Destiny 2.0 (and The Taken King) and therefore his inventory may consist of an entirely different set of items. Check back then to see!
His inventory this week includes the following:
(click the links for full stats)
Exotic Weapon
- Patience and Time
(Sniper) - 17 Strange CoinsExotic Armor
- Helm of Saint-14 (Titan Helmet) - 13 Strange Coins
- Khepri's Sting** (Hunter Gauntlets) - 13 Strange Coins
- Obsidian Mind* (Warlock Helmet) - 13 Strange Coins
* Indicates Dark Below Expansion items.
** Indicates House of Wolves Expansion items.
Other Exotic Items
- Exotic Shard - 7 Strange Coins
- Exotic Engram (Helmet) - 23 Motes of Light
Curios
- Auto Rifle Telemetry (5) - 1 Strange Coin
- Sniper Rifle Telemetry (5) - 1 Strange Coin
- Rocket Launcher Telemetry (5) - 1 Strange Coin
- Plasma Drive - 23 Strange Coins
- "Emerald Coil" - 23 Strange Coins
- Heavy Ammo Synthesis (5) - 1 Strange Coin
Material Exchange
- Mote of Light - 2 Strange Coins
Please be sure to follow @DestCentralBlog on Twitter for updates!
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Tuesday, September 1, 2015
Destiny Weekly Reset Activities - 9/1 - 9/7
Hello Guardians!
Two more weeks to go until The Taken King is released. Patch 2.0 should be coming next week!
Here's this week's activities:
Strikes
Weekly Heroic
The Shadow Thief - Board the Fallen Ketch Above the Moon and defeat the notorious Taniks, the Scarred.
- Heroic: Enemies appear in greater numbers and are more aggressive.
- Angry: Minions of the Darkness won't flinch, even after massive damage.
Weekly Nightfall
Cerberus Vae III - Confront Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, before he destroys all of Freehold.
- Nightfall: If all players die, you Fireteam is returned to Orbit.
- Epic: Heavily shielded and highly aggressive enemies appear in great numbers.
- Arc Burn: Arc Damage from any source is greatly increased.
- Solar Burn: Solar Damage from any source is greatly increased.
- Brawler: Guardian Melee Damage is greatly increased.
Prison of Elders
Level 32
Broken Legion - Valus Trau'ug seeks to prove his might by crushing all who challenge him.
Level 34
Urrox's Grudge - The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone.
Queen's Bounties
Wanted: Pirsis, Pallas-Bane
Hunt Pirsis, Pallas-Bane in the Cosmodrome's Divide.
"Skolas's most dreaded vessel led the Siege of Pallas, killed Paladin Imogen Rife with her own hand." - Petra
Wanted: Beltrik, the Veiled
Hunt Beltrik, the Veiled in Ember Caves on Venus.
"When Paladin Abra Zire heard of Beltrik's escape, she was angry enough to destroy an asteroid. Another one." - Petra
Wanted: Weksis, the Meek
Hunt Weksis, the Meek near Archer's Line on the Moon.
"Yeah, the "Meek" bit? That's a joke. This Dregled a brutal charge during the Siege of Pallas." - Petra
Wanted: Wolf High Servitor
Hunt a Wanted High Servitor down in the Temple of Crota on the Moon.
"The Wolves have sent one of their High Servitors into Hive territory. Hunt it down." - Petra
Wanted: Queenbreaker Vandals
Hunt the Wanted Queenbreaker Vandals in The Cinders on Venus.
"The Queenbreakers are Wolves who pledged themselves to the Queen and then betrayed her. Show them no mercy." - Petra
Wanted: Wolf Enforcer
Hunt the Wanted Wolf Enforcer near the Blast in the Cosmodrome.
"A Fallen Wolf Enforcer is shooting at Guardian's patrolling the Cosmodrome. Find him. Take him out." - Petra
Crucible Playlists
Salvage
3v3. Secure and defend the Relics to claim the secrets of our past.
Trials of Osiris
Map will be revealed on Friday at 10 AM PST.
Two more weeks to go until The Taken King is released. Patch 2.0 should be coming next week!
Here's this week's activities:
Strikes
Weekly Heroic
The Shadow Thief - Board the Fallen Ketch Above the Moon and defeat the notorious Taniks, the Scarred.
- Heroic: Enemies appear in greater numbers and are more aggressive.
- Angry: Minions of the Darkness won't flinch, even after massive damage.
Weekly Nightfall
Cerberus Vae III - Confront Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, before he destroys all of Freehold.
- Nightfall: If all players die, you Fireteam is returned to Orbit.
- Epic: Heavily shielded and highly aggressive enemies appear in great numbers.
- Arc Burn: Arc Damage from any source is greatly increased.
- Solar Burn: Solar Damage from any source is greatly increased.
- Brawler: Guardian Melee Damage is greatly increased.
Prison of Elders
Level 32
Broken Legion - Valus Trau'ug seeks to prove his might by crushing all who challenge him.
Level 34
Urrox's Grudge - The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone.
Queen's Bounties
Wanted: Pirsis, Pallas-Bane
Hunt Pirsis, Pallas-Bane in the Cosmodrome's Divide.
"Skolas's most dreaded vessel led the Siege of Pallas, killed Paladin Imogen Rife with her own hand." - Petra
Wanted: Beltrik, the Veiled
Hunt Beltrik, the Veiled in Ember Caves on Venus.
"When Paladin Abra Zire heard of Beltrik's escape, she was angry enough to destroy an asteroid. Another one." - Petra
Wanted: Weksis, the Meek
Hunt Weksis, the Meek near Archer's Line on the Moon.
"Yeah, the "Meek" bit? That's a joke. This Dregled a brutal charge during the Siege of Pallas." - Petra
Wanted: Wolf High Servitor
Hunt a Wanted High Servitor down in the Temple of Crota on the Moon.
"The Wolves have sent one of their High Servitors into Hive territory. Hunt it down." - Petra
Wanted: Queenbreaker Vandals
Hunt the Wanted Queenbreaker Vandals in The Cinders on Venus. "The Queenbreakers are Wolves who pledged themselves to the Queen and then betrayed her. Show them no mercy." - Petra
Wanted: Wolf Enforcer
Hunt the Wanted Wolf Enforcer near the Blast in the Cosmodrome.
"A Fallen Wolf Enforcer is shooting at Guardian's patrolling the Cosmodrome. Find him. Take him out." - Petra
Crucible Playlists
Salvage
3v3. Secure and defend the Relics to claim the secrets of our past.
Trials of Osiris
Map will be revealed on Friday at 10 AM PST.
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Friday, August 28, 2015
Xur's Inventory - 8/28 - 8/29 (Destiny News)
Happy Xur Day!
This weekend Xur can be found in the Tower to the right immediately after you enter the Hangar.
As always, he will be here until 2:00 am PST on 8/30.
His inventory this week includes the following:
(click the links for full stats)
Exotic Weapon
- Plan C
(Fusion Rifle) - 17 Strange Coins
Exotic Armor
- Peregrine Greaves** (Titan Boots) - 13 Strange Coins
- Crest of Alpha Lupi (Hunter Chest) - 13 Strange Coins
- Apotheosis Veil (Warlock Helmet) - 13 Strange Coins
* Indicates Dark Below Expansion items.
** Indicates House of Wolves Expansion items.
Other Exotic Items
- Exotic Shard - 7 Strange Coins
- Exotic Engram (Gauntlet) - 23 Motes of Light
Curios
- Auto Rifle Telemetry (5) - 1 Strange Coin
- Pulse Rifle Telemetry (5) - 1 Strange Coin
- Scout Rifle Telemetry (5) - 1 Strange Coin
- Plasma Drive - 23 Strange Coins
- "Emerald Coil" - 23 Strange Coins
- Heavy Ammo Synthesis (5) - 1 Strange Coin
Material Exchange
- Mote of Light - 2 Strange Coins
Please be sure to follow @DestCentralBlog on Twitter for updates!
This weekend Xur can be found in the Tower to the right immediately after you enter the Hangar.
As always, he will be here until 2:00 am PST on 8/30.
His inventory this week includes the following:
(click the links for full stats)
Exotic Weapon
- Plan C
(Fusion Rifle) - 17 Strange CoinsExotic Armor
- Peregrine Greaves** (Titan Boots) - 13 Strange Coins
- Crest of Alpha Lupi (Hunter Chest) - 13 Strange Coins
- Apotheosis Veil (Warlock Helmet) - 13 Strange Coins
* Indicates Dark Below Expansion items.
** Indicates House of Wolves Expansion items.
Other Exotic Items
- Exotic Shard - 7 Strange Coins
- Exotic Engram (Gauntlet) - 23 Motes of Light
Curios
- Auto Rifle Telemetry (5) - 1 Strange Coin
- Pulse Rifle Telemetry (5) - 1 Strange Coin
- Scout Rifle Telemetry (5) - 1 Strange Coin
- Plasma Drive - 23 Strange Coins
- "Emerald Coil" - 23 Strange Coins
- Heavy Ammo Synthesis (5) - 1 Strange Coin
Material Exchange
- Mote of Light - 2 Strange Coins
Please be sure to follow @DestCentralBlog on Twitter for updates!
Labels:
ammo,
Apotheosis Veil,
Bungie,
characters,
Crest of Alpha Lupi,
Destiny,
engram,
exotic,
inventory,
location,
NPC,
Peregrine Greaves,
Plan C,
PlayStation,
shards,
telemetry,
upgrades,
Xbox,
Xur
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