Ask anyone who has played Destiny, and the majority of
them will probably say it's a great game that they can't stop playing.
In fact, Destiny was recently awarded the Game of the Year award for
both PlayStation 3 and 4, in addition to Best Shooter from Game
Informer. Of course, Destiny has its fair share of problems, but that's
the case with any game. In a way, that should almost be expected with a
brand new franchise that's largely still trying to discover itself.
The fact that it received the Best Shooter and Game of
the Year titles is incredible. In terms of shooter mechanics, Destiny is
rock solid. But beyond basic mechanics, perhaps the most important
thing that Destiny needs to succeed is a rich, amazing, and fascinating
world in which the game itself takes place. Unfortunately, this aspect
of Destiny seems to be the one with the most rocky terrain. One can site
numerous examples of both amazing successes and epic failures within
Destiny in terms of world building.
Perhaps this shakiness is due to Bungie's relative
inexperience in terms of massive world building. Sure, they created a
captivating mythology in the Halo series, but since that series is a
narrative-driven game with eight-hour campaigns, the world building
didn't need to be very extensive. Or, perhaps it is due to the fact the
Destiny is still in its infancy, having been out for barely four months.
Whatever the reason is, the plain and simple truth is that the world
building in Destiny can be seen as a paradox (like a few other things
within the game). It is both good and bad at the same time. In this
ongoing series of articles (at least as far as I can tell) which I will
be calling "Destiny World Building Successes" and "Destiny World
Building Failures" I want to take a look at specific cases where Destiny
either fails or succeeds in this regard.
So stay tuned and we'll be looking at everything from NPCs, loot, lore, enemies, and more!
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