Saturday, September 12, 2015

Destiny Crucible - Mayhem Review

As part of The Taken King Crucible preview event currently going on, Mayhem Clash is now a live game mode! Mayhem Clash, along with Rift and the rest of the preview playlists will continue until the Weekly Reset at 2 AM PST on Tuesday 9/15, at which point The Taken King will go live and anyone who hasn't purchased it will no longer be able to play these game modes. 

Mayhem Clash, as it sounds, is a hectic variant of the traditional Clash playlist. In this 6v6 playlist, Heavy ammo spawns far more frequently, and like in the early days of Destiny, when you kill someone who has Heavy ammo, you get to pick it up. But that's not what makes Mayhem special. What makes it special is that all ability cool downs - grenades, melees and even supers - are drastically reduced. This means that you will get your Super will charge much earlier and much more frequently. You shouldn't have a hard time at all getting your first super off within your first life, especially if you have a high intellect build.

After playing more than my fair share of Mayhem Clash yesterday and today, I think it's safe to say that it is an awesome game mode. Unlike Rift, which is objective-based and really not all that much fun without a few friends, Mayhem Clash is fun even while solo-queuing.  

Unlike Bungie's previous games from the Halo series, Destiny is really quite lacking when it comes to creative and, more importantly, fun game modes for multiplayer. In the Halo series, there were dozens of fun and just outright crazy game modes to choose from. Not only were these game modes a great chance of pace from tradtional game modes, but they were also a great way to blow off some steam and just relax. 

That's one reason why Mayhem Clash is so much fun. Yes, the game still keeps track of scores and yes there can be times where it's frustrating. But in general, Mayhem Clash is a lot more laid back and just a lot more fun and energetic than Destiny's other playlists. It's a great change of pace, and I hope sometime in the future that Bungie releases more game modes like this.

'So what are some tips for Mayhem Clash?' you might be wondering. Well, just from general observation, it seems as though the three dominant supers are Golden Gun, Fist of Havoc, and Nova Bomb. Not only do these supers have great range (in the case of GG and NB), but they also have tremendous and instantaneous stopping power. Arc Blade and Radiance, while they can be useful if you know what you're doing, especially when paired with other people of the same subclass, are at an inherent disadvantage because in general its just much harder to get a kill with these supers. It's very easy for an Arc Blader to get shut down as they're making their way over to their target to melee them. As for Defender, well, that's not useful at getting kills, but if you want to lay out some bait by spawning a bubble, then spamming Suppressor grenades and getting kills with weapons, it is a perfectly valid strategy. This can be pretty deadly and effective if you know what you're doing, but be warned, this is extremely annoying to other players so expect a dosage of teabagging, dancing, and hate mail.

Other than that, my only advice is to not take the game mode too seriously. Just sit back, relax, blow off some steam, and enjoy the Mayhem. 

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