Thursday, March 12, 2015

Weekly Update - 3/12 - Teasing the Next Patch! (Destiny News)

Hello Guardians!

Although today's Weekly Update was somewhat lacking in concrete information, it does give us a few hints in regards to what's coming with the next update to Destiny. As usual with the hints that Bungie gives, they're pretty vague, but interesting nonetheless!

Vault Space... It's been on a lot of people's minds since the very early days of Destiny. Over the course of the past few months, Bungie has frequently hinted that its "something they're considering" or "something they're working on." Although today's comment about Vault Space was more of the same, the fact that it was talked about in the context of the next Patch is reassuring. Looks like we'll finally be getting it after all!

This Weekly Update also hinted at more Raid fixes. That's not much of a surprise though, really. For many players, Raids are the only content in Destiny that's still worth playing. The issues that Bungie is "aware" of are listed below:

Vault of Glass
- Atheon teleporting the incorrect number of players
- Atheon causing splash damage to players inside the Relic shield
- Players teleporting in a detainment bubble
- Minotaurs regaining health and shield when hit with the Relic
- Time Gates teleporting players multiple times

Crota's End
- Disappearing sword dropped by the Swordbearer during the Crota fight
- Crota getting up early and killing players

Another feature that players have asked for since near Destiny's launch are more audio and visual options and controls. More options in these areas will be more useful and beneficial in a number of ways, and Bungie has finally hinted that they are working on such features.

With Patch 1.1.1 we saw some changes to the amount of starting ammo that some weapons have in PvP. The Weekly Update says that the "Crucible Team wants to change the way ammo crates dictate the flow of a battle." This really could mean any number of things, including changing the frequency with which heavy ammo crates spawn, reducing the number of heavy ammo crates to just one per map, or even changes to special ammo crates to further nerf special weapons.

As a final tease, Bungie said they are investigating why people quit some Strikes more frequently than others. This is an issue that you're probably keenly aware of if you've spent some time in a Strike playlist. Some strikes are just more of a chore than others (I'm looking at you Rockets McDickface) so I guess its good to hear that this issue is being investigated by Bungie.

That's all for this week. DeeJ said that next week he will start talking about this stuff in more detail. I can't wait!

Don't forget to read the official Weekly Update for a brief interview with some Bungie designers, and the Movie of the Week!

Also check out my recent article on everything we know about the House of Wolves Expansion, and don't forget to follow on Twitter @DestCentralBlog.

Check back tonight or tomorrow for Xur's complete inventory for the weekend! (It's at 2am PST instead of 1am now due to the time change).

See you soon!

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